Independent studio for original worlds, systems & games

The world was always magic.

We learned how it worked, called that science, and forgot to keep marvelling.

Astraloom builds original worlds, the systems that give them life, and games that let people enter them.

The studio

Wonder and rigour were never opposites.

Understanding does not diminish wonder. Astraloom works between mythmaking and engineering: creating worlds, designing the rules beneath them, and building experiences shaped by both.

Worlds with roots

Original settings, histories, cultures, and myths designed to feel deeper than any single story told inside them.

Systems with consequence

Rules and simulations that let choices travel outward, interact, and leave the world changed.

Experiences worth entering

Games and tools that turn imagined worlds into places people can explore, understand, and affect.

Work

The first thread.

Astraloom is young. Its first systems are still being built, and this space will grow as they are ready to be shared.

In development

Combat Simulator

System-agnostic tabletop combat engine

A system-agnostic engine for modelling and resolving tabletop encounters, then running them repeatedly to reveal their odds, volatility, and turning points. It is being built as a useful tool in its own right and as one foundation for a larger game and original world.

Signal

Tell us a world.

Questions, collaborations, commissions, or conversations about work that sits between systems and story are welcome.

Open a channel